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Slinging that mud

Spent a bunch of time this weekend and today working on Trebuchet. Unfortunately I've gotten to the point where I'm doing a lot of work to implement stuff that people won't see for another six months, and probably won't realize the effort when they do see it. Ah well. Folks writing GUI muf programs will understand.
It is improving steadily.

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( 4 comments — Leave a comment )
(Deleted comment)
revar
Mar. 29th, 2001 04:42 pm (UTC)
Re: You're appreciated!
Thanks! Just wait until MUF programs start being able to have GUI dialogs. Should make a lot of programs much easier to use.
(Anonymous)
Mar. 29th, 2001 06:25 am (UTC)
What's Trebuchet?
Not counting the medeval seige engine of course. THAT one I understand :) But what is this code you are working upon? Myself I'm struggling to bring Crystal online. I decided I didn't have enough time to write and code everything, so I selected two storylines and one software/hardware project to complete before attacking anything else.


-Shockwave
revar
Mar. 29th, 2001 04:39 pm (UTC)
Re: What's Trebuchet?
Trebuchet's a client program to connect to MUDs and MUCKs with. You can see more about it at its FAQ at http://www.belfry.com/fuzzball/trebuchet/faq.html.
I figured a Trebuchet was an excellent way to sling MUD.
( 4 comments — Leave a comment )